| Challenge | Player | Pts |
|---|
Ref Zone
Official Team Clocks
Scoreboard Visibility
Event Administration
Team Access PINs
Used for each team's contestant view, including Tasks, Power Ups and other team-facing controls. Give each team only its own PIN.
Clear test scores, completions, releases, Power-Ups, clocks, adjustments and history. Team Task definitions and the three team PINs are preserved.
Control
Opening Brief
GLOBAL RULES
Full Running Order
Course Map
Grey lines are every possible future leg. Team-colour lines are routes actually released. The W3W leg is never exposed on the contestant map.
Released Routes
Live Scores
This view ignores the public scoreboard blackout, freeze and hide controls. Use it for scoring checks and final quality control.
Team Championship
| # | Team | Task pts | Speed bonus | Adjustments | Total |
|---|
Individual Championship
| # | Player | Team base | Challenges | Bonus / adj. | Total |
|---|
Challenge Cards
Keep the player-facing Challenge cards locked until you want contestants to be able to open them.
Recorded outcomesCompletions
Completions
Add Team Task
Power Ups
Deck
Manual Adjustment
Adjustments
Event History
Reversible actions can also be undone individually below. Undoing never deletes the audit trail.
Developer Tools
Run a completely separate copy of the event. Reset to Task 1 or jump to a checkpoint, then use Control and the player pages normally and keep progressing for as long as you want. DEV scores, clocks, releases, Power-Ups, Harry songs and progress never touch the live game seen by contestants. The DEV Song Pot is automatically topped up to 15 simulated songs so you can progress through the Boat Race gate immediately.
LIVE EVENT
DEV jumps are locked while you are connected to live state.