← TASKMASTER 26
CHECKING
PIN protected

Ref Zone

Official Team Clocks

Scoreboard Visibility

Event Administration

Contestant access

Team Access PINs

Used for each team's contestant view, including Tasks, Power Ups and other team-facing controls. Give each team only its own PIN.

Pre-Event Reset

Clear test scores, completions, releases, Power-Ups, clocks, adjustments and history. Team Task definitions and the three team PINs are preserved.

Event control

Control

This should tell you what to do next.
Before outfit judging

Opening Brief

6 PROMPTS
GLOBAL RULES

Full Running Order

Reference only — use the Action Centre above to run the day.
Always live for refs

Course Map

LIVE
Contestant map scope
Refs always see everything. Choose what teams can see when the map is LIVE or FROZEN.
OWN TEAM
Pre-event walking routes
Cache all 21 possible pedestrian legs before the event. Event-day route releases then use D1 only; if a leg is missing, the existing straight-line fallback remains.
0 / 21

Grey lines are every possible future leg. Team-colour lines are routes actually released. The W3W leg is never exposed on the contestant map.

Released Routes

Ref-only · always live

Live Scores

PUBLIC LIVE

This view ignores the public scoreboard blackout, freeze and hide controls. Use it for scoring checks and final quality control.

Team Championship

#TeamTask ptsSpeed bonusAdjustmentsTotal

Individual Championship

Team total + challenges + bonuses/adjustments
#PlayerTeam baseChallengesBonus / adj.Total
Card access

Challenge Cards

LOADING

Keep the player-facing Challenge cards locked until you want contestants to be able to open them.

Recorded outcomes

Completions

0
Edit points or undo mistakes here.
ChallengePlayerPts

Add Team Task

Mario Kart system

Power Ups

Three rounds. Current Team Championship table decides 3 / 5 / 7.

Deck

Manual Adjustment

Adjustments

Event History

Reversible actions can also be undone individually below. Undoing never deletes the audit trail.

Testing only

Developer Tools

Run a completely separate copy of the event. Reset to Task 1 or jump to a checkpoint, then use Control and the player pages normally and keep progressing for as long as you want. DEV scores, clocks, releases, Power-Ups, Harry songs and progress never touch the live game seen by contestants. The DEV Song Pot is automatically topped up to 15 simulated songs so you can progress through the Boat Race gate immediately.

DEV
State isolation

LIVE EVENT

DEV jumps are locked while you are connected to live state.

READYSelect a task or use a quick jump below.

Quick Task Jump

One click moves all three teams there and randomises any earlier results needed to make the route mechanism coherent.
Current test state

—

Last generated test result
No DEV jump run yet.

Ref Zone

Choose your referee name, then enter the PIN.